Dare Diver is a game released for the Atari 2600. The objective of the game is to jump off of a plane and land on a specific target.
The game is for one or two players, as two planes, one for each player, automatically appear whether there are two players involved or not during a game.
Each player has a specific plane to jump out of and land on a target; player one is assigned to the plane on the left, while player two has the right plane. The object is to launch a sky diver and land them on a pad for maximum points. The longer the diver waits to deploy their chute, the more points they will score. If the diver instantly opens their chute the moment they launch from their plane, they will not score any points, even if they land squarely on the pad (both of the sky diver's feet have to be touching the pad in order to score points). If a diver waits too long, their chute will not open and they will lose four points. The maximum a diver can score during a round is 11 points, with a highest score of 99 possible.
Wind plays a factor during several of the games, which is determined by the wind sock at the bottom center of the screen. If the sock is pointing entirely in one direction, it is a strong wind; if the sock is hanging loosely, there is little wind, and if the sock is not visible, there is no wind at all. (It is a good strategy for the player[s] to wait until the right time to jump depending on the wind conditions, if they are going with or against the wind during a jump, they should plan accordingly.)