VoxOdyssey | Retro and Classic Consoles | Atari 5200 | Catalogue Games: 1-50 | all | Claim Jumper
Featuring competitive gold-hauling, bank deposits, cowboy shootouts, and dynamic enemies such as snakes and tumbleweeds. Learn how the unique scoring and chase mechanics shaped this lost retro title.
Claim Jumper is an unreleased action game developed by Synapse Software for the Atari 5200, offering a competitive two-player experience built around fast reactions and strategic timing.
Each player controls a cowboy whose primary objective is to collect randomly appearing gold bars and deliver them to the assay office positioned at the top of the screen. Once a gold bar is successfully turned in, it transforms into a ten-dollar bill that appears nearby. Players must then transport the money to their individual banks to build score momentum.
Deposit mechanics form the backbone of progression. Every ten deposited bills earn the player a house, with the first house worth 20,000 points and a second house adding another 30,000 points to the total. This scoring structure encourages efficient movement and competitive pressure between the two cowboys, particularly when both are racing to reach valuable items first.
Combat plays a significant role. The cowboys can shoot each other, sending the defeated player to one of the two hospitals located in the upper corners of the screen. This temporary removal from play allows the surviving cowboy a brief advantage for gathering gold or money.
Environmental hazards increase the challenge. Each cowboy is pursued by a different enemy type: snakes follow one player, while tumbleweeds track the other. When caught, a cowboy is temporarily paralyzed, interrupting their progress. However, these enemies can be shot, and doing so converts them into the type that chases the opposing player. Snakes become tumbleweeds, and tumbleweeds become snakes, creating an ongoing tactical exchange that can disrupt the other player’s strategy.
Claim Jumper demonstrates a combination of competitive scoring, character interaction, and inventive enemy-switching mechanics. Although it never reached commercial release, it stands as a fascinating example of Synapse Software’s design ambitions for the Atari 5200 and remains a noteworthy part of retro gaming history.
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VoxOdyssey | Retro and Classic Consoles | Atari 5200 | Catalogue Games: 1-50 | all | Claim Jumper